﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Media.Media3D;

namespace GameBoard.VisualFactories
{
    public abstract class CharacterVisualFactory <T> : BaseVisualFactory<T> : IMoveable
    {
        protected CharacterVisualFactory(T theData) : base(theData)
        {
        }

        public void MoveTo(Point3D newPoint)
        {

        }
    }
}
